I think this may be unprecedented for console games, although I'd be interested to learn I'm wrong. Don't want to be distracted by bloom? Want a wider field of view? Bam. That's arguably true, but one of the pillars of Project Cars has been to allow for a customisable experience. Since consoles are a standardised experience, though, you might think these options are a little less useful. One of the reasons why PC gamers get so excited about these kinds of options is that they make a game scalable - you can turn everything up to 11 on a powerful gaming rig, right down to base levels on an under-powered machine, or strike some balance in the middle where you get steady performance. Not every option found on PC is available, but many of them are there.
Slightly Mad's commitment to graphics seems to go deeper than making things pretty, though: it's also loaded up the PS4 and Xbox One versions with a bunch of graphics options normally only found - if you're lucky - in PC ports.Įurogamer's Digital Foundry took screenshots of the menus, which are divided into categories like Visual FX, Authenticity, Field of View and Movement. Project Cars is a graphics showcase and all early indications suggest it's going to be one of the best-looking games out there. Project Cars offers players a wide variety of ways to customise their graphic settings on PS4 and Xbox One.